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Skill Builds for Diff.Class of Normal Build Clerics(LvL30-70)

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Skill Builds for Diff.Class of Normal Build Clerics(LvL30-70) Empty Skill Builds for Diff.Class of Normal Build Clerics(LvL30-70)

Post  vVJingJingVv Tue May 13, 2008 8:41 pm

There are few possible skill builds for clerics:

(1). Level 11 HA Build

30: 1 teleport
31-40: 30 heal (heal max)
41-46: 18 MP eater
47: 2 MP eater, 1 tele (MP eater max)
48-53: 18 teleport (max teleport)
54-59: 18 invincible
60: 2 invincible, 1 bless (max invincible)
61-66: 18 bless
67: 1 bless, 2 HA (max bless)
68-70: 9 HA (lv 11 HA)

Comments:
Adding 1 SP into teleport at lvl 30 will benefit us in terms of faster traveling. Lvl 1 heal does not have much use for us since it only recovers a little HP.

It’s best to max heal as soon as possible. The higher the heal level, the higher our heal damage to undeads.

During 4x periods, your best training place would be zombie lupin tree dungeon. From my experience, we don’t need to tele so much there, so lvl 1 tele would actually suffice. Maxing MP eater as soon as possible is very good to save as much meso as possible at earlier levels.

When you reach near lv 50 or during 5x periods, Line 1 Area 4 wraith map is one of the big maps which requires lots of teleporting. High level tele would be very useful to allow as little MP consumption as possible. Try teleing with 60 MP each cast and see how your MP drains out very fast!

I do know that there are other undeads at Singapore maps which give better EXP than wraiths and don't really require lots of teleporting. However, you should know that these maps are normally very crowded. They are very popular just like the old coolie maps. What if there's no slot for you? Go to the next best training place: Line 1 Area 4. Remember, the skills that we have should allow flexibility in choosing our training place!

Maybe training at coolie is outdated now for near lvl 60 or from lvl 60 onwards, but if you decide to train there, invincible will have its use. A lot of mobs dealing high damage await you on your way to coolie. Your invincible may allow you to OFF mg or have lower MP reduction when you ON mg. Also, there are few gas sources at coolie map which can stun you. When the gas stuns you, you can’t heal and thus you have to drink HP pots if you are being attacked to low HP before you recover from the stun. Invincible causes lower damage from its physical touch and its claw. Thus, you won’t have to drink HP pots so often. Again, meso saver ^-^

If you want more practical use for current training place, invincible is also useful at the new undead mobs in our exclusive Singapore maps. Those mobs can 3 hit KO 6x clerics. Invincible might make you able to withstand 3 hits, thus you will only die on the 4th hit instead of the 3rd. DO make full use of invincible to make your training safer.

Bless is added very late because we clerics solo most of the time. Bless will start to 'shine' when you become a priest.

Well. I personally recommend this build ^-^

(2) Level 1 Teleport Build

30: 1 teleport
31-40: 30 heal (heal max)
41-46: 18 MP eater
47: 2 MP eater, 1 HA (MP eater max)
48-56: 27 HA
57: 2 HA, 1 invincible (HA max)
58-63: 18 invincible
64: 1 invincible, 2 bless (invincible max)
65-70: 18 bless (max bless)

Comment:
This cleric finds it exciting to use HA to hunt dark mobs and thus he max HA. He max MP eater instead of tele because he would be hitting mobs most of the time and thus MP eater will be more effective in reducing MP pot consumption compared to tele. Teleport is thus left at 1 SP, which is not much problem if he doesn’t tele much. The main concern of lvl 1 tele is actually the pot cost. It’s quite tough on the pot cost if you keep on tele-ing with lvl 1 tele. On the other hand, your training will be slowed down if you keep on walking instead of tele-ing.

(3). Level 1 MP Eater Build

30: 1 teleport
31-40: 30 heal (heal max)
41: 1 MP eater, 2 tele
42-47: 18 teleport (tele max)
48-57: 30 HA (HA max)
58-63: 18 invincible
64: 2 invincible, 1 bless (invincible max)
65-70: 18 bless (bless max)

Comment:
Similar to build 2, except that the cleric leaves MP eater at 1. Lvl 1 MP eater works in reducing MP pot consumption to some extent but it’s of course far less effective compared to max MP eater. He won’t burn so many pots due to frequent teleporting during training.

(4). Level 1 Bless Build

30: 1 teleport
31-40: 30 heal (heal max)
41-46: 18 MP eater
47: 2 MP eater, 1 teleport (MP eater max)
48-53: 18 teleport (tele max)
54-63: 30 HA (HA max)
64-69: 18 invincible
70: 2 invincible, 1 bless (invincible max, 1 bless)

Comment:
This build is more suitable for those of you who don’t intend to train your cleric all the way till 4th job, or for those who are very sure that you will solo your whole life. Either you make a cleric just to fund other chars or for fun. If that’s the case, then it’s ok to forgo bless as bless won’t have any use for you. You can dump the 1 SP for bless somewhere else if you wish to as lvl 1 bless is useless. If you love the animation, then put 1 SP. No harm doing that. You don’t have any other more worthy skill to put the 1 SP anyway.

(5). Level 15 Teleport + Level 6 MP Eater Build

30: 1 teleport
31-40: 30 heal (heal max)
41-42: 6 MP eater (6 MP eater)
43-46: 12 teleport
47: 2 teleport, 1 HA (15 teleport)
48-56: 27 HA
57: 2 HA, 1 invincible (HA max)
58-63: 18 invincible
64: 1 invincible, 2 bless (invincible max)
65-70: 18 bless (bless max)

Comments:
* If you insist on maxing HA in 2nd job, this skill combination would be better to balance the MP cost for both teleporting and killing mobs.

* Level 15 is the minimum tele level required for guild PQ (guild PQ needs one magician with at least level 15 tele). The MP cost is also considerably smaller than level 1 tele.

Frankly speaking, I had been living just fine with level 16 tele till I snatched 4 SP from the SP allocated for doom (one of priest’s skill) to max it near the end of my priest’s journey. I didn’t need to eat a single pot even when I tele frequently with my level 16 tele.

Sidenote:
Well. You might be wondering why I couldn’t get my tele maxed that time. I already added my HA to level 15 before I realized that HA won’t be that useful when I become priest in the future. Phew. Thankfully I didn’t max it and saved the SP because HA from level 16 onwards costs twice MP.

* Level 6 MP eater absorbs 26% max MP with 16% success rate on single target, 58.17% on healing 5 targets, and 64.87% on SR-ing 6 targets. It’s not too bad, isn’t it?

Just for comparison: Max MP eater absorbs 40% max MP with 30% success rate on single target, 83.19% on healing 5 targets, and 88.24% on SR-ing 6 targets.

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vVJingJingVv
vVJingJingVv
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Posts : 48
Join date : 2008-05-05

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