Skill Builds for Diff.Class of Normal Build Priest(LvL70-120)

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Skill Builds for Diff.Class of Normal Build Priest(LvL70-120)

Post  vVJingJingVv on Tue May 13, 2008 9:18 pm

(1). 1 Door/20 Doom Build

70: 1 SR
71: 3 dispel (unlock HS)
72: 1 door, 2 HS
73-81: 27 HS
82: 1 HS, 2 ER (HS max)
83-85: 9 ER
86: 2 ER, 1 SR (13 ER)
87-95: 27 SR
96: 1 SR, 2 ER (SR max)
97: 3 ER
98: 2 ER, 1 dispel (ER max)
99-103: 15 dispel
104: 1 dispel, 2 dragon (dispel max)
105-113: 27 dragon
114: 1 dragon, 2 doom (dragon max)
115-120: 18 doom (20 doom)

Comments:
* Why 1 SR at lvl 70?
Itís actually up to you to put the 1 free SP given at lvl 70 to whatever skill you want. 1 SR is added early for fun to break free from the monotonous spam healing during 2nd job. We didnít have AOE skill which can hit non undeads during clericís days, you see?

* Why max HS early?
Itís obvious why maxing HS as early as possible is recommended. Max HS allows you to train at a faster rate. You will be much welcomed for parties.

* Why ER after HS?
Adding few SP into ER right after we max HS is VERY recommended. This is to allow training flexibility as it allows us to train at many mobs dealing elemental magic attacks WITHOUT magic guard.

Why not SR first?
By the time you have decent lvl of SR, you will be near 9x. Armory bains would be better than place like parking lot (where you can make use of SR) by then. So, by maxing SR first, you limit yourself to only train at non elemental mobs, or you delay yourself to move on to those elemental mobs due to insufficient hp to survive the magic damage. A lot of mobs deal elemental damage (reduced by ER), so having ER makes your training place more flexible.

But why lvl 13?
We will be able to train at most high level ludibrium undeads, including grim phantom watch, with lvl 13 ER (Assumption: grim's magic damage without ER = 1900). Lvl 13 ER will make the magic damage (1216 from calculation) similar to the touch damage with max invincible (Grims deal up to 1230 damage to me, a priest with 219 wdef). Grims is the training mobs with highest elemental magic damage currently available in our MapleStory version (Thanatos deals higher elemental magic, but too bad, we donít train there ). Monglong ghosts do not deal elemental magic, but their magic is physical and thus reduced by invincible instead of ER. For most high lvl mobs dealing elemental damage, mostly you will still be 2 hit KOed without HB, whether your ER is lvl 13 or maxed. So, we don't need to max ER at one shot given the currently available mobs.

* Why max SR after 13 ER?
It's better to learn other skill like shining ray first then continue to max ER later. SR would come in handy when you train at mobs like grims, which is at later levels. By the time you have max HS, max SR, and lvl 13 ER, you would be lvl 96, which is already a suitable lvl to leech at grims (grims is lvl 100). Your SR would also be able to help the attacker clearing the mobs (That's if you dare to use SR-heal style. Haha).

SR also helps a lot if you party at bone fish/goby at 8x-9x with an ice mage (you are supposed to help SR), also at other places like ludi undeads like death teddy, MDT if you wish to solo. As you might already know by now, spam healing is slower than combining SR-heal at high HP undead mobs.

* Dispel or dragon first?
The order of adding dispel and dragon can be switched, depending on whether you wish to go to zakum early or not. It also depends on whether you need the help of dragon to help you in your daily training.

In view of 4th job dragon - bahamut, the pre-requisite to unlock bahamut is only lvl 15 summon dragon. Thus, if you donít wish to have max summon dragon because you wish to max other skills (Well. Max dragon only to be replaced by bahamut in the future?), you might want to have only lvl 15 summon dragon just to unlock bahamut. In this case, it's obvious that dispel should be maxed earlier and summon dragon to be added at the very end of your priest journey.

* Why doom isnít maxed?
Doom doesnít need to be maxed. Max doom doesnít even have 100% success rate. Doom is also rather expensive to cast and you wonít use it for daily training purpose. Lvl 20 doom has a decent success rate, so it should be sufficient for hunting purpose. Maxing doom means you have to sacrifice other skills. Other skills are used more frequently than doom.

Some people find lvl 1 door sufficient.

Normally if our party mates need to repot, they use nearest town scroll and we door them back. So, 30 second duration is sufficient. Lvl 1 door should also be sufficient if you donít train for very long hours because the amount of things that you need to NPC won't be a lot. It's also sufficient for those who don't experience bad lag upon entering the door because if you lag, you waste few seconds of the door duration, thus you might not have enough time to return before the door disappears.

Before you train, always make sure that your inventory has reasonable amount of spaces to store the things that you get during training. If you need pots for your training, bring reasonable amount so you won't have to repot halfway and thus waste another magic rock.

(2). Max Door/0 Doom Build

70: 1 SR
71: 3 dispel (unlock HS and door)
72: 1 door, 2 HS
73-81: 27 HS
82: 1 HS, 2 ER (HS max)
83-85: 9 ER
86: 2 ER, 1 SR (13 ER)
87-95: 27 SR
96: 1 SR, 2 ER (SR max)
97: 3 ER
98: 2 ER, 1 dispel (ER max)
99-103: 15 dispel
104: 1 dispel, 2 dragon (dispel max)
105-113: 27 dragon
114: 1 dragon, 2 door (dragon max)
115-119: 15 door
120: 2 door, 1 ANY SKILL (door max)

Comments:
Some priests donít wish to add doom at all, considering the fact that doom is rarely used and expensive. So, they max door to lengthen the door period instead. Long door period allows them to come back to their training place after doing their business at town so that they donít need to rush back to the door before the door vanishes. Longer door period is especially useful at Leafre. The training areas for high levels are located very far away from Leafre town. Walking all the way there is tedious because you have to walk past many high level mobs dealing high damage. Level 1 door might be a bit too rush for you.

About why the skills are added in such a way, itís already explained in build 1. Lengthening door period is just an additional benefit, thus thereís no harm if you start maxing it at a later stage.

The remaining 1 SP can be added to any skill you like. Just take note that lvl 1 doom is totally useless and it STILL costs 1 magic rock per cast, so you might want to consider putting the 1 SP somewhere else.

(3). Repair-'Screwed up'-Skills Build
This build is meant to Ďrepairí any unmaxed 2nd job skills that you deem useful. Some priests might follow 6 mp eater/15 teleport build in 2nd job. Some others might only have lvl 1 bless, or lvl 1 mp eater, or lvl 1 teleport. Some might wish to max their lvl 11 HA (not recommended in my opinion since angel ray in 4th job will totally replace HA).

This is the time for you snatch the SP from doom to max any skills you wish to max. Doom is seldom used anyway, although not totally useless. Besides doom, you can also snatch the SP from summon dragon up to 15 SP since our 4th job bahamut has a pre-requisite of only lvl 15 summon dragon. Bahamut will certainly replace summon dragon in the future, so if you feel that you won't need summon dragon to help your training in 3rd job, feel free to use the 15 SP to 'repair' your build.

(4). 15 Dragon/Max Doom/6 Door Build (80 sec)
(* Confirmed: lvl 15 summon dragon as the pre-requisite of 4th job Bahamut)

70: 1 SR
71: 3 dispel (unlock HS and door)
72: 1 door, 2 HS
73-81: 27 HS
82: 1 HS, 2 ER (HS max)
83-85: 9 ER
86: 2 ER, 1 SR (13 ER)
87-95: 27 SR
96: 1 SR, 2 ER (SR max)
97: 3 ER
98: 2 ER, 1 dispel (ER max)
99-103: 15 dispel
104: 1 dispel, 2 door (dispel max)
105: 3 door (6 door)
106-115: 30 doom (doom max)
116-120: 15 dragon (15 dragon)

Comments:
This build is in view of 4th job skill Bahamut, our new dragon. Unlike summon dragon, bahamut attacks 3 mobs at a time, does HOLY attack, does much more damage than summon dragon, and does NOT require summoning rocks. So yes, we can spam it as we like As explained in build 1, bahamut only requires lvl 15 dragon to unlock, so itís possible to use the remaining 15 SP of summon dragon to some other skills.

You can put the 10 SP to max doom (Priests who add doom normally only add it to lvl 20) and put the remaining 5 SP to door to lengthen the door period.

If you donít fancy doom and you wish to put the SP to max your lvl 11 holy arrow instead, go ahead. You will have 15 dragon, maxed HA, and lvl 17 door in the end. I won't do it, though, as it's a waste to put the SP into HA, which I almost never use.

Dragon is added last in this case since you won't be using it during 3rd job (you add 15 dragon only to fulfill bahamut's pre-requisite anyway), given that it only has half of its max potential (only half maxed). Not worth spending a summoning rock for half maxed dragon.

(5). 15 Dragon/20 Doom/16 Door Build (156 sec)
(* Confirmed: lvl 15 summon dragon as the pre-requisite of 4th job Bahamut)

70: 1 SR
71: 3 dispel (unlock HS and door)
72: 1 door, 2 HS
73-81: 27 HS
82: 1 HS, 2 ER (HS max)
83-85: 9 ER
86: 2 ER, 1 SR (13 ER)
87-95: 27 SR
96: 1 SR, 2 ER (SR max)
97: 3 ER
98: 2 ER, 1 dispel (ER max)
99-103: 15 dispel
104: 1 dispel, 2 door (dispel max)
105-108: 12 door
109: 1 door, 2 doom (16 door)
110-115: 18 doom (20 doom)
116-120: 15 dragon (15 dragon)

Comments:
An alternative build if you don't wish doom to be maxed and consider longer door period to be more important to you.

Dragon is added last due to the same reason explained in build 4.

(6). 15 Dragon/26 Doom/10 Door Build (120 sec)
(* Confirmed: lvl 15 summon dragon as the pre-requisite of 4th job Bahamut)

70: 1 SR
71: 3 dispel (unlock HS and door)
72: 1 door, 2 HS
73-81: 27 HS
82: 1 HS, 2 ER (HS max)
83-85: 9 ER
86: 2 ER, 1 SR (13 ER)
87-95: 27 SR
96: 1 SR, 2 ER (SR max)
97: 3 ER
98: 2 ER, 1 dispel (ER max)
99-103: 15 dispel
104: 1 dispel, 2 door (dispel max)
105-106: 6 door
107: 1 door, 2 doom (10 door)
108-115: 24 doom (26 doom)
116-120: 15 dragon (15 dragon)

Comments:
Another alternative build if you wish to 'balance' the extra SP from summon dragon between doom and door.

Summon dragon is replaced almost immediately in early 4th job by bahamut and we can already 'abuse' bahamut usage as early as lvl 123 (lvl 10 is decent enough). Those people who spam genesis for training at early 4th job (those rich ones or those with godly MA) won't even summon bahamut/dragon for training because it will only provoke the mobs unnecessarily, making them spam more pots. For them, it won't really matter to have dragon very late.

Maxing door (3 min) is actually not necessary. 2-min door duration (lvl 10) is more than sufficient to let you do whatever business you have at town and go back to the door before it disappears. I manage to sell off my rubbish from skele map by dooring myself to town and back to the map with just lvl 1 door (30 sec) even though the door appears near gachapon, not the storage NPC. 2 min? That's very long. More than enough to sell off rubbish and repot. What on earth are we doing at town till we have to spend 3 min (max door)? ._.

So, there are no other more worthy skills to put the remaining SP. Dragon is replaced early (And frankly speaking, I seldom use it. Mostly only for solo bossing, which is only once in a while coz the pot cost is expensive). Lvl 10 door is more than enough. Where else to put the SP? Magic armor? Holy arrow? Energy bolt? Magic armor and energy bolt are totally useless. Holy arrow is totally replaced by angel ray.

There's no skill to replace doom afterall and thus I think there's no harm having this skill if we already have all other essential skills at decent skill levels and we don't screw up any skills in previous job advancements. It might not be useful now, but it might have some use at certain situations or in the future.

Lvl 26 doom lasts for 18 sec and has 86% success rate, which is quite decent considering max doom lasts for only 2 sec longer and has only 4% higher in success rate. The main reason of having a bit more SP in doom is actually to lengthen the duration, not to have higher success rate. The success rate is actually already quite decent at lvl 20.

You can take a look at the following 'table' if you wish to:
Level 20: MP -50; Changes for 15 seconds, with 80% success rate
Level 21: MP -48; Changes for 15 seconds, with 81% success rate
Level 22: MP -46; Changes for 16 seconds, with 82% success rate
Level 23: MP -44; Changes for 16 seconds, with 83% success rate
Level 24: MP -42; Changes for 17 seconds, with 84% success rate
Level 25: MP -40; Changes for 17 seconds, with 85% success rate
Level 26: MP -38; Changes for 18 seconds, with 86% success rate
Level 27: MP -36; Changes for 18 seconds, with 87% success rate
Level 28: MP -34; Changes for 19 seconds, with 88% success rate
Level 29: MP -32; Changes for 19 seconds, with 89% success rate
Level 30: MP -30; Changes for 20 seconds, with 90% success rate

Summon dragon is added last due to the same reason explained in build 4.

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vVJingJingVv
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